
--[[
-- Simple wrapper over gh_imgui lib for frame/window + begin/end functions.
--]]


_imgui_initialized = 0


IMGUI_WINDOW_BG_COLOR = 1
IMGUI_TITLE_BG_COLOR = 2
IMGUI_PLOTLINES_COLOR = 3
IMGUI_FRAME_BG_COLOR = 4
IMGUI_TITLE_BG_ACTIVE_COLOR = 5
IMGUI_TITLE_BG_COLLAPSED_COLOR = 6
IMGUI_PLOTHISTOGRAM_COLOR = 7
IMGUI_COMBO_BG_COLOR = 8
IMGUI_BUTTON_COLOR = 9
IMGUI_SEPARATOR_COLOR = 10
IMGUI_RESIZE_GRIP_COLOR = 11
IMGUI_PLOTLINE_HOVERED_COLOR = 12
IMGUI_PLOTHISTOGRAM_HOVERED_COLOR = 13
IMGUI_BUTTON_HOVERED_COLOR = 14
IMGUI_SEPARATOR_HOVERED_COLOR = 15
IMGUI_RESIZE_GRIP_HOVERED_COLOR = 16
IMGUI_HEADER_COLOR = 17
IMGUI_HEADER_HOVERED_COLOR = 18
IMGUI_SLIDER_GRAB_COLOR = 19
IMGUI_CHECK_MARK_COLOR = 20
IMGUI_SCROLLBAR_BG_COLOR = 21
IMGUI_SCROLLBAR_GRAB_COLOR = 22
IMGUI_SCROLLBAR_GRAB_HOVERED_COLOR = 23
IMGUI_TEXT_COLOR = 24
IMGUI_POPUP_BG_COLOR = 25
IMGUI_TEXT_DISABLED_COLOR = 26
IMGUI_CHILD_BG_COLOR = 27
IMGUI_BORDER_COLOR = 28
IMGUI_BORDER_SHADOW_COLOR = 29
IMGUI_FRAME_BG_HOVERED_COLOR = 30
IMGUI_FRAME_BG_ACTIVE_COLOR = 31
IMGUI_MENU_BAR_BG_COLOR = 32
IMGUI_SCROLLBAR_GRAB_ACTIVE_COLOR = 33
IMGUI_SLIDER_GRAB_ACTIVE_COLOR = 34
IMGUI_BUTTON_ACTIVE_COLOR = 35
IMGUI_HEADER_ACTIVE_COLOR = 36
IMGUI_SEPARATOR_ACTIVE_COLOR = 37
IMGUI_RESIZE_GRIP_ACTIVE_COLOR = 38
IMGUI_CLOSE_BUTTON_COLOR = 39
IMGUI_CLOSE_BUTTON_HOVERED_COLOR = 40 
IMGUI_CLOSE_BUTTON_ACTIVE_COLOR = 41
IMGUI_PLOTLINES_HOVERED_COLOR = 42
IMGUI_TEXT_SELECTED_BG_COLOR = 43
IMGUI_MODAL_WINDOW_DARKENING_COLOR = 44
IMGUI_DRAG_DROP_TARGET_COLOR = 45
IMGUI_NAV_HIGHLIGHT_COLOR = 46
IMGUI_NAV_WINDOW_IN_HIGHLIGHT_COLOR = 47
IMGUI_MODAL_WINDOW_DIM_BG_COLOR = 48
IMGUI_TAB_COLOR = 49
IMGUI_TAB_HOVERED_COLOR = 50
IMGUI_TAB_ACTIVE_COLOR = 51
IMGUI_TAB_UNFOCUSED_COLOR = 52
IMGUI_TAB_UNFOCUSED_ACTIVE_COLOR = 53



IMGUI_DRAWLIST_WINDOW = 0
IMGUI_DRAWLIST_BACKGROUND = 1
IMGUI_DRAWLIST_FOREGROUND = 2


IMGUI_WIDGET_SEPARATOR = 1
IMGUI_WIDGET_SAME_LINE = 2
IMGUI_WIDGET_BULLET = 3
IMGUI_WIDGET_VERTICAL_SPACING = 4



-- Window flags
ImGuiWindowFlags_None = 0
ImGuiWindowFlags_NoTitleBar = 1 -- Disable title-bar
ImGuiWindowFlags_NoResize = 2 -- Disable user resizing with the lower-right grip
ImGuiWindowFlags_NoMove = 4 -- Disable user moving the window
ImGuiWindowFlags_NoScrollbar = 8 -- Disable scrollbars (window can still scroll with mouse or programatically)
ImGuiWindowFlags_NoScrollWithMouse = 16 -- Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
ImGuiWindowFlags_NoCollapse = 32 -- Disable user collapsing window by double-clicking on it
ImGuiWindowFlags_AlwaysAutoResize = 64 -- Resize every window to its content every frame
ImGuiWindowFlags_NoBackground = 128 -- Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f).
ImGuiWindowFlags_NoSavedSettings = 256 -- Never load/save settings in .ini file
ImGuiWindowFlags_NoMouseInputs = 512 -- Disable catching mouse or keyboard inputs, hovering test with pass through.
ImGuiWindowFlags_MenuBar = 1024 -- Has a menu-bar
ImGuiWindowFlags_HorizontalScrollbar = 2048 -- Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
ImGuiWindowFlags_NoFocusOnAppearing = 4096  -- Disable taking focus when transitioning from hidden to visible state
ImGuiWindowFlags_NoBringToFrontOnFocus = 8192 -- Disable bringing window to front when taking focus (e.g. clicking on it or programatically giving it focus)
ImGuiWindowFlags_AlwaysVerticalScrollbar = 16384 -- Always show vertical scrollbar (even if ContentSize.y < Size.y)
ImGuiWindowFlags_AlwaysHorizontalScrollbar = 32768 -- Always show horizontal scrollbar (even if ContentSize.x < Size.x)
ImGuiWindowFlags_AlwaysUseWindowPadding = 65536 -- Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
ImGuiWindowFlags_ResizeFromAnySide = 131072 -- // (WIP) Enable resize from any corners and borders. Your back-end needs to honor the different values of io.MouseCursor set by imgui.
ImGuiWindowFlags_NoNavInputs            = 262144 -- No gamepad/keyboard navigation within the window
ImGuiWindowFlags_NoNavFocus             = 524288 -- No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
ImGuiWindowFlags_UnsavedDocument        = 1048576 -- Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker.
    


-- Color edit flags
ImGuiColorEditFlags_None = 0
ImGuiColorEditFlags_NoAlpha = 2 -- ColorEdit, ColorPicker, ColorButton: ignore Alpha component (read 3 components from the input pointer).
ImGuiColorEditFlags_NoPicker = 4 -- ColorEdit: disable picker when clicking on colored square.
ImGuiColorEditFlags_NoOptions = 8 -- ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
ImGuiColorEditFlags_NoSmallPreview = 16-- ColorEdit, ColorPicker: disable colored square preview next to the inputs. (e.g. to show only the inputs)
ImGuiColorEditFlags_NoInputs = 32 -- ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview colored square).
ImGuiColorEditFlags_NoTooltip = 64 -- ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
ImGuiColorEditFlags_NoLabel = 128 -- ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
ImGuiColorEditFlags_NoSidePreview = 256 -- ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead.
ImGuiColorEditFlags_NoDragDrop = 512 -- ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.

-- User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions(). The idea is that you probably don't want to override them in most of your calls, let the user choose and/or call SetColorEditOptions() during startup.
ImGuiColorEditFlags_AlphaBar = 65536 -- ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
ImGuiColorEditFlags_AlphaPreview = 131072 -- ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
ImGuiColorEditFlags_AlphaPreviewHalf = 262144 -- ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
ImGuiColorEditFlags_HDR = 524288 --  (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
ImGuiColorEditFlags_RGB = 1048576 -- [Inputs] ColorEdit: choose one among RGB/HSV/HEX. ColorPicker: choose any combination using RGB/HSV/HEX.
ImGuiColorEditFlags_HSV = 2097152 -- [Inputs]     
ImGuiColorEditFlags_HEX = 4194304 -- [Inputs] 
ImGuiColorEditFlags_Uint8 = 8388608 -- [DataType]   // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255. 
ImGuiColorEditFlags_Float = 16777216 --  [DataType]   // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
ImGuiColorEditFlags_PickerHueBar = 33554432 -- [PickerMode] // ColorPicker: bar for Hue, rectangle for Sat/Value.
ImGuiColorEditFlags_PickerHueWheel = 67108864 -- [PickerMode] // ColorPicker: wheel for Hue, triangle for Sat/Value.
ImGuiColorEditFlags_InputRGB = 134217728 -- [Input]      // ColorEdit, ColorPicker: input and output data in RGB format.
ImGuiColorEditFlags_InputHSV = 268435456 -- [Input]      // ColorEdit, ColorPicker: input and output data in HSV format.


-- Tree node flags
ImGuiTreeNodeFlags_None = 0 
ImGuiTreeNodeFlags_Selected = 1 -- Draw as selected
ImGuiTreeNodeFlags_Framed = 2 -- Full colored frame (e.g. for CollapsingHeader)
ImGuiTreeNodeFlags_AllowItemOverlap = 4  -- Hit testing to allow subsequent widgets to overlap this one
ImGuiTreeNodeFlags_NoTreePushOnOpen = 8 -- Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
ImGuiTreeNodeFlags_NoAutoOpenOnLog = 16 -- Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
ImGuiTreeNodeFlags_DefaultOpen = 32 -- Default node to be open
ImGuiTreeNodeFlags_OpenOnDoubleClick = 64 -- Need double-click to open node
ImGuiTreeNodeFlags_OpenOnArrow = 128 -- Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
ImGuiTreeNodeFlags_Leaf = 256 -- No collapsing, no arrow (use as a convenience for leaf nodes).
ImGuiTreeNodeFlags_Bullet = 512 -- Display a bullet instead of arrow
ImGuiTreeNodeFlags_FramePadding = 1024 -- Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 8192 -- (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
    


-- Input text flags:
ImGuiInputTextFlags_None = 0
ImGuiInputTextFlags_CharsDecimal = 1 -- Allow 0123456789.+-
ImGuiInputTextFlags_CharsHexadecimal = 2 -- Allow 0123456789ABCDEFabcdef
ImGuiInputTextFlags_CharsUppercase = 4 -- Turn a..z into A..Z
ImGuiInputTextFlags_CharsNoBlank = 8 -- Filter out spaces, tabs
ImGuiInputTextFlags_AutoSelectAll = 16 -- Select entire text when first taking mouse focus
ImGuiInputTextFlags_EnterReturnsTrue = 32 -- Return 'true' when Enter is pressed (as opposed to when the value was modified)
ImGuiInputTextFlags_CallbackCompletion = 64 -- Call user function on pressing TAB (for completion handling)
ImGuiInputTextFlags_CallbackHistory = 128 --Call user function on pressing Up/Down arrows (for history handling)
ImGuiInputTextFlags_CallbackAlways = 256 --Call user function every time. User code may query cursor position, modify text buffer.
ImGuiInputTextFlags_CallbackCharFilter = 512 --Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
ImGuiInputTextFlags_AllowTabInput = 1024 -- Pressing TAB input a '\t' character into the text field
ImGuiInputTextFlags_CtrlEnterForNewLine = 2048 -- In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
ImGuiInputTextFlags_NoHorizontalScroll = 4096 -- Disable following the cursor horizontally
ImGuiInputTextFlags_AlwaysInsertMode = 8192 -- Insert mode
ImGuiInputTextFlags_ReadOnly = 16384 -- Read-only mode
ImGuiInputTextFlags_Password = 32768 -- Password mode, display all characters as '*'
ImGuiInputTextFlags_NoUndoRedo = 65536 -- Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
ImGuiInputTextFlags_CharsScientific = 131072 -- Allow 0123456789.+-*/eE (Scientific notation input)
    


-- flags for gh_imgui.selectable()
ImGuiSelectableFlags_None = 0
ImGuiSelectableFlags_DontClosePopups = 1 -- // Clicking this don't close parent popup window
ImGuiSelectableFlags_SpanAllColumns = 2 -- Selectable frame can span all columns (text will still fit in current column)
ImGuiSelectableFlags_AllowDoubleClick = 4 --  Generate press events on double clicks too
ImGuiSelectableFlags_Disabled = 8 -- Cannot be selected, display greyed out text

-- Tabbars
ImGuiTabBarFlags_None                           = 0
ImGuiTabBarFlags_Reorderable                    = 1 -- Allow manually dragging tabs to re-order them + New tabs are appended at the end of list
ImGuiTabBarFlags_AutoSelectNewTabs              = 2 -- Automatically select new tabs when they appear
ImGuiTabBarFlags_TabListPopupButton             = 4 -- 
ImGuiTabBarFlags_NoCloseWithMiddleMouseButton   = 8  -- Disable behavior of closing tabs
ImGuiTabBarFlags_NoTabListScrollingButtons      = 16 --
ImGuiTabBarFlags_NoTooltip                      = 32 -- Disable tooltips when hovering a tab
ImGuiTabBarFlags_FittingPolicyResizeDown        = 64 -- Resize tabs when they don't fit
ImGuiTabBarFlags_FittingPolicyScroll            = 128 -- Add scroll buttons when tabs don't fit

-- tab item
ImGuiTabItemFlags_None                          = 0
ImGuiTabItemFlags_UnsavedDocument               = 1 -- Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker.
ImGuiTabItemFlags_SetSelected                   = 2 -- Trigger flag to programmatically make the tab selected when calling BeginTabItem()
ImGuiTabItemFlags_NoCloseWithMiddleMouseButton  = 4 -- Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
ImGuiTabItemFlags_NoPushId                      = 8 -- Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()

-- Hovered
ImGuiHoveredFlags_None                          = 0 -- Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
ImGuiHoveredFlags_ChildWindows                  = 1 -- IsWindowHovered() only: Return true if any children of the window is hovered
ImGuiHoveredFlags_RootWindow                    = 2 -- IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
ImGuiHoveredFlags_AnyWindow                     = 4 -- IsWindowHovered() only: Return true if any window is hovered
ImGuiHoveredFlags_AllowWhenBlockedByPopup       = 8 -- Return true even if a popup window is normally blocking access to this item/window
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem  = 32 -- Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
ImGuiHoveredFlags_AllowWhenOverlapped           = 64 -- Return true even if the position is overlapped by another window
ImGuiHoveredFlags_AllowWhenDisabled             = 128 -- Return true even if the item is disabled

-- Flags for slider_1i_v2() and vslider_1i_v2().
ImGuiSliderFlags_None                   = 0
ImGuiSliderFlags_ClampOnInput           = 16 --// Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
ImGuiSliderFlags_Logarithmic            = 32 -- // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits.
ImGuiSliderFlags_NoRoundToFormat        = 64 --// Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits)
ImGuiSliderFlags_NoInput                = 128 --// Disable CTRL+Click or Enter key allowing to input text directly into the widget




-----------------------------------------------------------------------------
--
function imgui_init(style)

  gh_imgui.init()
  _imgui_initialized = 1

  -- Possible styles: 
  -- "classic"
  -- "dark"
  -- "light"
  --
  gh_imgui.set_style_colors(style)
end




-----------------------------------------------------------------------------
--
function imgui_frame_begin_v2(mouse_x, mouse_y)

  if (_imgui_initialized == 0) then
    gh_imgui.init()
    _imgui_initialized = 1
  end

  local win_w, win_h = gh_window.getsize(0)

  local LEFT_BUTTON = 1
  local mouse_left_button = gh_input.mouse_get_button_state(LEFT_BUTTON) 
  local RIGHT_BUTTON = 2
  local mouse_right_button = gh_input.mouse_get_button_state(RIGHT_BUTTON) 


  local mouse_wheel = 0

  local mouse_wheel_delta = gh_input.mouse_get_wheel_delta()
  if (mouse_wheel_delta ~= 0) then
    if (mouse_wheel_delta > 0) then
      mouse_wheel = mouse_wheel + 1
    elseif (mouse_wheel_delta < 0) then
      mouse_wheel = mouse_wheel - 1
    end  
  end
  gh_input.mouse_reset_wheel_delta()


  local dt = gh_utils.get_time_step()
  gh_imgui.frame_begin_v2(win_w, win_h, mouse_x, mouse_y, mouse_left_button, mouse_right_button, mouse_wheel, dt)

  --gh_imgui.frame_begin(win_w, win_h, mouse_x, mouse_y, mouse_left_button, mouse_right_button)
end  


-----------------------------------------------------------------------------
--
function imgui_frame_begin()

  local mouse_x, mouse_y = gh_input.mouse_get_position()
  imgui_frame_begin_v2(mouse_x, mouse_y)

end  


-----------------------------------------------------------------------------
--
function imgui_frame_end()
  gh_imgui.frame_end()
end



-----------------------------------------------------------------------------
--
function imgui_window_begin_v1(label, width, height, posx, posy)

  -- Flags for window style, window position and window size.
  --
  local window_default = 0
  local window_no_resize = 2
  local window_no_move = 4
  local window_no_collapse = 32
  local window_show_border = 128
  local window_no_save_settings = 256
  local pos_size_flag_always = 1 -- Always set the pos and/or size
  local pos_size_flag_once = 2 -- Set the pos and/or size once per runtime session (only the first call with succeed)
  local pos_size_flag_first_use_ever = 4  -- Set the pos and/or size if the window has no saved data (if doesn't exist in the .ini file)
  local pos_size_flag_appearing = 8  -- Set the pos and/or size if the window is appearing after being hidden/inactive (or the first time)

  local window_flags = window_default

  local is_opened = gh_imgui.window_begin(label, width, height, posx, posy, window_flags, pos_size_flag_first_use_ever, pos_size_flag_first_use_ever)
  return is_opened
end

function imgui_window_begin_close_button(label, width, height, posx, posy, show_window)

  -- Flags for window style, window position and window size.
  --
  local window_default = 0
  local window_no_resize = 2
  local window_no_move = 4
  local window_no_collapse = 32
  local window_show_border = 128
  local window_no_save_settings = 256
  local pos_size_flag_always = 1 -- Always set the pos and/or size
  local pos_size_flag_once = 2 -- Set the pos and/or size once per runtime session (only the first call with succeed)
  local pos_size_flag_first_use_ever = 4  -- Set the pos and/or size if the window has no saved data (if doesn't exist in the .ini file)
  local pos_size_flag_appearing = 8  -- Set the pos and/or size if the window is appearing after being hidden/inactive (or the first time)

  local window_flags = window_default

  local open, show = gh_imgui.window_begin_v2(label, width, height, posx, posy, window_flags, pos_size_flag_once, pos_size_flag_once, show_window)
  return open, show
end


-----------------------------------------------------------------------------
--
function imgui_window_begin_pos_size_once(label, width, height, posx, posy)

  -- Flags for window style, window position and window size.
  --
  local window_default = 0
  local window_no_resize = 2
  local window_no_move = 4
  local window_no_collapse = 32
  local window_show_border = 128
  local window_no_save_settings = 256
  local pos_size_flag_always = 1 -- Always set the pos and/or size
  local pos_size_flag_once = 2 -- Set the pos and/or size once per runtime session (only the first call with succeed)
  local pos_size_flag_first_use_ever = 4  -- Set the pos and/or size if the window has no saved data (if doesn't exist in the .ini file)
  local pos_size_flag_appearing = 8  -- Set the pos and/or size if the window is appearing after being hidden/inactive (or the first time)

  local window_flags = window_default

  local is_opened = gh_imgui.window_begin(label, width, height, posx, posy, window_flags, pos_size_flag_once, pos_size_flag_once)
  return is_opened
end

-----------------------------------------------------------------------------
--
function imgui_window_begin_pos_size_always(label, width, height, posx, posy)

  -- Flags for window style, window position and window size.
  --
  local window_default = 0
  local window_no_resize = 2
  local window_no_move = 4
  local window_no_collapse = 32
  local window_show_border = 128
  local window_no_save_settings = 256
  local pos_size_flag_always = 1 -- Always set the pos and/or size
  local pos_size_flag_once = 2 -- Set the pos and/or size once per runtime session (only the first call with succeed)
  local pos_size_flag_first_use_ever = 4  -- Set the pos and/or size if the window has no saved data (if doesn't exist in the .ini file)
  local pos_size_flag_appearing = 8  -- Set the pos and/or size if the window is appearing after being hidden/inactive (or the first time)

  local window_flags = window_no_resize + window_no_move

  local is_opened = gh_imgui.window_begin(label, width, height, posx, posy, window_flags, pos_size_flag_always, pos_size_flag_always)
  return is_opened
end

function imgui_window_begin_no_collapse(label, width, height, posx, posy)

  -- Flags for window style, window position and window size.
  --
  local window_default = 0
  local window_no_resize = 2
  local window_no_move = 4
  local window_no_collapse = 32
  local window_show_border = 128
  local window_no_save_settings = 256
  local pos_size_flag_always = 1 -- Always set the pos and/or size
  local pos_size_flag_once = 2 -- Set the pos and/or size once per runtime session (only the first call with succeed)
  local pos_size_flag_first_use_ever = 4  -- Set the pos and/or size if the window has no saved data (if doesn't exist in the .ini file)
  local pos_size_flag_appearing = 8  -- Set the pos and/or size if the window is appearing after being hidden/inactive (or the first time)

  local window_flags = window_no_resize + window_no_move + window_no_collapse

  local is_opened = gh_imgui.window_begin(label, width, height, posx, posy, window_flags, pos_size_flag_always, pos_size_flag_always)
  return is_opened
end



-----------------------------------------------------------------------------
--
function imgui_window_begin_no_titlebar(label, width, height, posx, posy)

  -- Flags for window style, window position and window size.
  --
  local pos_size_flag_always = 1 -- Always set the pos and/or size
  local pos_size_flag_once = 2 -- Set the pos and/or size once per runtime session (only the first call with succeed)
  local pos_size_flag_first_use_ever = 4  -- Set the pos and/or size if the window has no saved data (if doesn't exist in the .ini file)
  local pos_size_flag_appearing = 8  -- Set the pos and/or size if the window is appearing after being hidden/inactive (or the first time)

  local window_flags = ImGuiWindowFlags_NoTitleBar + ImGuiWindowFlags_NoResize + ImGuiWindowFlags_NoMove

  local is_opened = gh_imgui.window_begin(label, width, height, posx, posy, window_flags, pos_size_flag_always, pos_size_flag_always)
  return is_opened
end




-----------------------------------------------------------------------------
--
function imgui_window_end()
  gh_imgui.window_end()
end


-----------------------------------------------------------------------------
--
function imgui_vertical_space()
  gh_imgui.widget(IMGUI_WIDGET_VERTICAL_SPACING)
end  

function imgui_vertical_space_v2(n)
  for i=1, n do
    gh_imgui.widget(IMGUI_WIDGET_VERTICAL_SPACING)
  end
end  

-----------------------------------------------------------------------------
--
function imgui_separator()
  gh_imgui.widget(IMGUI_WIDGET_SEPARATOR)
end  

-----------------------------------------------------------------------------
--
function imgui_same_line()
  gh_imgui.widget(IMGUI_WIDGET_SAME_LINE)
end  

-----------------------------------------------------------------------------
--
function imgui_bullet()
  gh_imgui.widget(IMGUI_WIDGET_BULLET)
end  



